
A post-apocalyptic puzzle run about rerouting danger and carrying unstable resources. Hijack a NOMADbot through the machines’ network, grab a radiation chunk and use it to break the systems protecting each door — while the same chunk slowly decays your connection.
This was a playground for systems I’m proud of: item-driven behaviour mods, an inventory system, music playback that survives volume changes, input rebinding and dynamic input icons. My first real Godot project, and I came away very happy with the engine.
Details
- Genre: Puzzle / Stealth
- Initial release: November 23, 2025
- Made for: Godot Wild Jam #87
- Engine: Godot (GDScript)
- Platforms: PC (Windows, macOS, Linux, Web)