Mr. Cloak

Adventure / Stealth

Mr. Cloak cover

About the Game

Mr. Cloak is a challenging 2D stealth adventure game developed by indie developer Marcin Smoła (fcolor04). Set in the unforgiving labyrinth beneath Dravaneth, you must use your wits, read enemy patrol patterns, and carefully choose your path to survive.

In this pixel art platformer, light is your biggest enemy. You must stick to the shadows, avoid line-of-sight, and grab the keys to escape before you are caught.

I built the original concept during Simplicity Jam #2, and it has since evolved into my flagship indie title. The Mr. Cloak Steam demo is available to play now, with a full PC release planned for 2026.

Gameplay & Features

  • Tactical Stealth Mechanics: Stay out of the light and break enemy line-of-sight to survive.
  • Risk vs. Reward Exploration: Find keys, route toward exits, and commit to your path. Choose between safer, longer routes or riskier, faster paths to push deeper.
  • Dynamic Labyrinths: Adapt to new hazards, traps, and enemies across distinct underground regions.
  • Atmospheric Pixel Art: Enjoy a moody, dark, and highly polished 2D aesthetic.

Development & Technology

As a solo indie game programmer, I built Mr. Cloak from the ground up using Unity (C#). To ensure smooth performance and clean code architecture, the game heavily utilizes modern Unity tools:

  • UniTask and R3 for asynchronous programming and reactive systems.
  • Odin Inspector for robust editor validation and custom tooling.
  • Feel for juicy game feel, haptics, and camera shakes.
  • Dotween Pro for slick UI animations.

One of the technical achievements I am most proud of is the seamless level transitions. By leveraging UniTask for async loading and a SemaphoreSlim to guarantee precise thread safety, world generation happens completely invisibly behind the loading screen.

Details

  • Genre: Adventure / Stealth
  • Initial release: December 15, 2024
  • Made for: Simplicity Jam #2
  • Engine: Unity (C#)
  • Platforms: PC (Windows, macOS)

Tags

AdventureStealthPixel Art2DSingleplayer

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