<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Marcin Smoła — Game Developer &amp; Programmer (fcolor04) on Smolalab</title><link>https://smolalab.com/</link><description>Recent content in Marcin Smoła — Game Developer &amp; Programmer (fcolor04) on Smolalab</description><generator>Hugo</generator><language>en</language><copyright>© 2026 Marcin Smoła</copyright><lastBuildDate>Thu, 01 Jan 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://smolalab.com/index.xml" rel="self" type="application/rss+xml"/><item><title>About</title><link>https://smolalab.com/about/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://smolalab.com/about/</guid><description>&lt;p&gt;Hi, I&amp;rsquo;m &lt;strong&gt;Marcin Smoła&lt;/strong&gt; — most people online know me as &lt;strong&gt;fcolor04&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m an indie game developer and programmer. I build and ship games under my
publishing name &lt;strong&gt;Nova Reactor&lt;/strong&gt; (titles like &lt;strong&gt;Mr. Cloak&lt;/strong&gt;, &lt;strong&gt;Jump Challenge!&lt;/strong&gt;,
&lt;strong&gt;GeoJelly&lt;/strong&gt; and &lt;strong&gt;Land of Mushrooms&lt;/strong&gt;), and I work as a programmer at
&lt;strong&gt;&lt;a href="https://source-byte.com"&gt;Source Byte&lt;/a&gt;&lt;/strong&gt;, where I&amp;rsquo;ve contributed to
shipped console and PC releases since 2021.&lt;/p&gt;
&lt;h3 id="what-i-do"&gt;What I do&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Gameplay &amp;amp; systems programming&lt;/strong&gt; — primarily &lt;strong&gt;Unity (C#)&lt;/strong&gt; and &lt;strong&gt;Godot (GDScript)&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Lower-level tinkering&lt;/strong&gt; — &lt;strong&gt;C++, Zig and Odin&lt;/strong&gt;, including graphics bindings and tools.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tooling&lt;/strong&gt; — editor extensions and pipelines that make day-to-day dev faster.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Shipping&lt;/strong&gt; — I care about taking features from idea to a release players actually hold.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="find-me"&gt;Find me&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;GitHub:&lt;/strong&gt; &lt;a href="https://github.com/FColor04"&gt;FColor04&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;itch.io:&lt;/strong&gt; &lt;a href="https://fcolor04.itch.io"&gt;fcolor04.itch.io&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Twitter/X:&lt;/strong&gt; &lt;a href="https://twitter.com/FColor04"&gt;@FColor04&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="im-open-to-work"&gt;I&amp;rsquo;m open to work&lt;/h3&gt;
&lt;p&gt;If you&amp;rsquo;re looking for a developer who can own a feature end-to-end — gameplay,
systems, tooling, or performance — I&amp;rsquo;d love to hear from you:
&lt;a href="mailto:fcolor04@pm.me"&gt;fcolor04@pm.me&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Why I Built Smolalab</title><link>https://smolalab.com/posts/why-smolalab/</link><pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate><guid>https://smolalab.com/posts/why-smolalab/</guid><description>&lt;p&gt;For a long time my work was scattered: games on itch.io and Steam, code on
GitHub, the occasional devlog, and conversations on Discord. None of it lived in
one place.&lt;/p&gt;
&lt;p&gt;I built &lt;strong&gt;Smolalab&lt;/strong&gt; to fix that. It&amp;rsquo;s the umbrella for everything I make —
games, software projects and writing — with enough room to give each thing its
own page instead of a one-line link.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s also a way to show how I work. Every game here has tags, a release date and
a short note on what it is and why I made it. Every software project is
color-coded by language so it&amp;rsquo;s obvious at a glance what&amp;rsquo;s under the hood. And
it&amp;rsquo;s built to be fast and search-friendly, so people can actually find it.&lt;/p&gt;</description></item><item><title>Downcycling</title><link>https://smolalab.com/games/downcycling/</link><pubDate>Sun, 23 Nov 2025 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/downcycling/</guid><description>&lt;p&gt;A post-apocalyptic puzzle run about rerouting danger and carrying unstable
resources. Hijack a &lt;strong&gt;NOMADbot&lt;/strong&gt; through the machines&amp;rsquo; network, grab a radiation
chunk and use it to break the systems protecting each door — while the same chunk
slowly decays your connection.&lt;/p&gt;
&lt;p&gt;This was a playground for systems I&amp;rsquo;m proud of: item-driven behaviour mods, an
inventory system, music playback that survives volume changes, input rebinding
and dynamic input icons. My first real &lt;strong&gt;Godot&lt;/strong&gt; project, and I came away very
happy with the engine.&lt;/p&gt;</description></item><item><title>Railoop</title><link>https://smolalab.com/games/railoop/</link><pubDate>Sun, 03 Aug 2025 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/railoop/</guid><description>&lt;p&gt;A tactical rail-defense prototype where every loop you build changes how your
defenses move and survive. Lay rails in a loop, drop a station, buy a train, arm
it and send it down the track. Visit mines for resources, plan by day, and
commit to defending your property by night.&lt;/p&gt;
&lt;p&gt;Built in &lt;strong&gt;4 days&lt;/strong&gt; for &lt;strong&gt;GMTK Game Jam 2025&lt;/strong&gt;. Open to further development if it
finds an audience.&lt;/p&gt;</description></item><item><title>Break The Bones</title><link>https://smolalab.com/games/break-the-bones/</link><pubDate>Sun, 09 Mar 2025 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/break-the-bones/</guid><description>&lt;p&gt;A deck-building combat prototype exploring card pacing and quick encounter
decisions. Win three fights to clear the demo. A fun, deliberately small
experiment in card systems — made for &lt;strong&gt;Micro Jam 035&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>Mr. Cloak</title><link>https://smolalab.com/games/mr-cloak/</link><pubDate>Sun, 15 Dec 2024 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/mr-cloak/</guid><description>&lt;h2 id="about-the-game"&gt;About the Game&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Mr. Cloak&lt;/strong&gt; is a challenging 2D stealth adventure game developed by indie developer Marcin Smoła (fcolor04). Set in the unforgiving labyrinth beneath Dravaneth, you must use your wits, read enemy patrol patterns, and carefully choose your path to survive.&lt;/p&gt;
&lt;p&gt;In this pixel art platformer, &lt;strong&gt;light is your biggest enemy&lt;/strong&gt;. You must stick to the shadows, avoid line-of-sight, and grab the keys to escape before you are caught.&lt;/p&gt;</description></item><item><title>Land of Mushrooms</title><link>https://smolalab.com/games/land-of-mushrooms/</link><pubDate>Thu, 31 Oct 2024 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/land-of-mushrooms/</guid><description>&lt;p&gt;&lt;strong&gt;Land of Mushrooms&lt;/strong&gt; blends adorable chaos with quick decisions. Merge mushroom
types to grow tiny fungi into massive chains, control board pressure and chase
bigger combos — solo or in co-op score races.&lt;/p&gt;
&lt;p&gt;My most recent &lt;strong&gt;Source Byte&lt;/strong&gt; console release, out across PC and all three
major platforms.&lt;/p&gt;
&lt;h3 id="how-it-plays"&gt;How it plays&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Merge matching mushrooms into bigger, higher-scoring chains.&lt;/li&gt;
&lt;li&gt;Manage space and hazards before the board overwhelms you.&lt;/li&gt;
&lt;li&gt;Co-op mode turns score-chasing into a friendly rivalry.&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>Down and North</title><link>https://smolalab.com/games/down-and-north/</link><pubDate>Mon, 22 Jan 2024 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/down-and-north/</guid><description>&lt;p&gt;A narrative platformer built around storytelling and traversal, made for the
&lt;strong&gt;Tell a Story Jam&lt;/strong&gt;. A short, mood-focused collaboration where the journey and
the telling matter more than the challenge.&lt;/p&gt;</description></item><item><title>Solitude Echoes</title><link>https://smolalab.com/games/solitude-echoes/</link><pubDate>Sun, 10 Dec 2023 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/solitude-echoes/</guid><description>&lt;p&gt;A story-driven 2D horror adventure where silence shapes every choice — and not
every quiet ending is a good one. A ~20-minute journey with light puzzle and
horror elements, built around the idea that keeping silent is a double-edged
sword. Made with a team of five for &lt;strong&gt;UDC Jam #28: Silence&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>Dagger's Edge</title><link>https://smolalab.com/games/daggers-edge/</link><pubDate>Mon, 16 Oct 2023 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/daggers-edge/</guid><description>&lt;p&gt;An RPG where you battle your foes using cards. Each party member has their own
deck, so choose carefully — playing a card exhausts the caster for a few turns,
making their hand unavailable. Plan your moves, fight your way out of the prison
and take on the inki boss.&lt;/p&gt;
&lt;p&gt;A crunch-time team jam for &lt;strong&gt;Mini Jam 143: Ink&lt;/strong&gt;, where we built the whole combat
loop around card interactions.&lt;/p&gt;</description></item><item><title>GeoJelly</title><link>https://smolalab.com/games/geojelly/</link><pubDate>Wed, 11 Oct 2023 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/geojelly/</guid><description>&lt;p&gt;&lt;strong&gt;GeoJelly&lt;/strong&gt; is a precision puzzle platformer set in experimental chambers where
every charged jump is a commitment. Aim, charge and launch — then live with the
consequence as you collect diamonds and unlock tougher routes.&lt;/p&gt;
&lt;p&gt;Another &lt;strong&gt;Source Byte&lt;/strong&gt; release, shipped to PC and consoles.&lt;/p&gt;
&lt;h3 id="what-makes-it-tick"&gt;What makes it tick&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Every jump is a deliberate, charged commitment — no take-backs.&lt;/li&gt;
&lt;li&gt;Puzzle routing and physics decide how each room clears.&lt;/li&gt;
&lt;li&gt;Diamonds gate access to harder, optional routes for completionists.&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>Plenty of Fish</title><link>https://smolalab.com/games/plenty-of-fish/</link><pubDate>Sun, 09 Jul 2023 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/plenty-of-fish/</guid><description>&lt;p&gt;A casual indie action-adventure where you control a school of fish trying to
survive inside an ocean. Avoid the fishing boats — and turn the tables by taking
them down yourself. A &amp;ldquo;roles reversed&amp;rdquo; collaboration made for &lt;strong&gt;GMTK Game Jam
2023&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>Lufthavn Galaxy Zoo</title><link>https://smolalab.com/games/lufthavn-galaxy-zoo/</link><pubDate>Mon, 01 May 2023 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/lufthavn-galaxy-zoo/</guid><description>&lt;p&gt;An action shooter set inside a chaotic space zoo, where survival and mission
pressure escalate together. A virus has turned the zoo&amp;rsquo;s creatures hostile and
you have to fight your way in to deliver the cure before time runs out. Four
weapons to find, hidden easter eggs, and a survive-as-long-as-you-can loop.&lt;/p&gt;
&lt;p&gt;Made for &lt;strong&gt;GoedWare Game Jam #8&lt;/strong&gt; with Denys Topchaniuk. I wrote a
&lt;a href="https://fcolor04.itch.io/lufthavn-galaxy-zoo/devlog/524684/jam-summary"&gt;jam-summary devlog&lt;/a&gt;
breaking down scope, AI behaviour and weapon systems.&lt;/p&gt;</description></item><item><title>Carlito's Nightmare</title><link>https://smolalab.com/games/carlitos-nightmare/</link><pubDate>Tue, 28 Feb 2023 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/carlitos-nightmare/</guid><description>&lt;p&gt;A cozy shoot-&amp;rsquo;em-up with roguelike upgrades where Carlito, a lazy Persian cat,
fights through increasingly bizarre dream monsters. Defeat them, level up and
transform into a bullet hell that becomes their worst nightmare. A collaboration
for &lt;strong&gt;Buddy Up Jam: Winter 2023&lt;/strong&gt; (theme: &amp;ldquo;soft&amp;rdquo;).&lt;/p&gt;</description></item><item><title>Time Journey</title><link>https://smolalab.com/games/time-journey/</link><pubDate>Sun, 05 Feb 2023 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/time-journey/</guid><description>&lt;p&gt;A 2D side-scrolling adventure and puzzle about finding a path to your past. Your
only tool is a flag: throw it to break the puzzles in your way, recall it, and
travel between past and present to progress. Made for &lt;strong&gt;Mini Jame Gam #14&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>Boss Beat</title><link>https://smolalab.com/games/boss-beat/</link><pubDate>Mon, 09 Jan 2023 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/boss-beat/</guid><description>&lt;p&gt;A rhythm-combat experiment that syncs boss patterns with music-driven timing
windows. Just two inputs — left and right — so the whole game lives in pure
timing. Try not to panic, and share your scores.&lt;/p&gt;</description></item><item><title>MiniKnight: Yara</title><link>https://smolalab.com/games/miniknight-yara/</link><pubDate>Sat, 24 Dec 2022 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/miniknight-yara/</guid><description>&lt;p&gt;A voxel hack-and-slash adventure through a randomly generated Christmas world.
Slash, dash and unleash magic combos, collect resources to boost your stats, and
take on an epic boss to save the holiday. I especially loved scripting the
renderers for the unique mix of 3D with 2D — read the
&lt;a href="https://lifesteal.itch.io/miniknight-yara/devlog/467915/miniknight-yara-is-live"&gt;release devlog&lt;/a&gt;.
Made for &lt;strong&gt;Jame Gam Christmas Edition&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>Jump Challenge!</title><link>https://smolalab.com/games/jump-challenge/</link><pubDate>Fri, 18 Mar 2022 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/jump-challenge/</guid><description>&lt;p&gt;&lt;strong&gt;Jump Challenge!&lt;/strong&gt; is a high-speed arcade platformer where rising lava, trap
timing and movement precision define every run. It&amp;rsquo;s built for quick retries,
score chasing and competitive local multiplayer chaos.&lt;/p&gt;
&lt;p&gt;I worked on this title at &lt;strong&gt;Source Byte&lt;/strong&gt;, shipping it across PC and all three
major consoles.&lt;/p&gt;
&lt;h3 id="why-it-stands-out"&gt;Why it stands out&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Constant pressure from rising hazards keeps every jump meaningful.&lt;/li&gt;
&lt;li&gt;Stage design rewards rhythm, route memory and controlled risk.&lt;/li&gt;
&lt;li&gt;Multiplayer-focused modes make it ideal for couch competition.&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>Toady I Learned</title><link>https://smolalab.com/games/toady-i-learned/</link><pubDate>Fri, 31 Jul 2020 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/toady-i-learned/</guid><description>&lt;p&gt;A short, weird top-down adventure about a small frog that eats and grows. One of
my earliest jams — made in just &lt;strong&gt;3 days&lt;/strong&gt; for &lt;strong&gt;Vertex Game Jam 2020&lt;/strong&gt; together
with Bitter from BadAlchemy Studios.&lt;/p&gt;</description></item></channel></rss>