Short devlogs, release notes and lessons learned while shipping games. Most of my writing lives in the itch.io devlogs for each project; the latest are collected below.

MiniKnight Yara is LIVE!
A release-day devlog about shipping before the deadline, mixing 2D and 3D workflows, and deciding what to improve after the jam.

Jam Summary: Lufthavn Galaxy Zoo
A practical breakdown of scope, AI behavior, weapon systems, and FMOD experimentation during the GoedWare Game Jam build.