<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>2D on Smolalab</title><link>https://smolalab.com/tags/2d/</link><description>Recent content in 2D on Smolalab</description><generator>Hugo</generator><language>en</language><copyright>© 2026 Marcin Smoła</copyright><lastBuildDate>Sun, 03 Aug 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://smolalab.com/tags/2d/index.xml" rel="self" type="application/rss+xml"/><item><title>Railoop</title><link>https://smolalab.com/games/railoop/</link><pubDate>Sun, 03 Aug 2025 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/railoop/</guid><description>&lt;p&gt;A tactical rail-defense prototype where every loop you build changes how your
defenses move and survive. Lay rails in a loop, drop a station, buy a train, arm
it and send it down the track. Visit mines for resources, plan by day, and
commit to defending your property by night.&lt;/p&gt;
&lt;p&gt;Built in &lt;strong&gt;4 days&lt;/strong&gt; for &lt;strong&gt;GMTK Game Jam 2025&lt;/strong&gt;. Open to further development if it
finds an audience.&lt;/p&gt;</description></item><item><title>Mr. Cloak</title><link>https://smolalab.com/games/mr-cloak/</link><pubDate>Sun, 15 Dec 2024 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/mr-cloak/</guid><description>&lt;h2 id="about-the-game"&gt;About the Game&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Mr. Cloak&lt;/strong&gt; is a challenging 2D stealth adventure game developed by indie developer Marcin Smoła (fcolor04). Set in the unforgiving labyrinth beneath Dravaneth, you must use your wits, read enemy patrol patterns, and carefully choose your path to survive.&lt;/p&gt;
&lt;p&gt;In this pixel art platformer, &lt;strong&gt;light is your biggest enemy&lt;/strong&gt;. You must stick to the shadows, avoid line-of-sight, and grab the keys to escape before you are caught.&lt;/p&gt;</description></item><item><title>Down and North</title><link>https://smolalab.com/games/down-and-north/</link><pubDate>Mon, 22 Jan 2024 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/down-and-north/</guid><description>&lt;p&gt;A narrative platformer built around storytelling and traversal, made for the
&lt;strong&gt;Tell a Story Jam&lt;/strong&gt;. A short, mood-focused collaboration where the journey and
the telling matter more than the challenge.&lt;/p&gt;</description></item><item><title>Solitude Echoes</title><link>https://smolalab.com/games/solitude-echoes/</link><pubDate>Sun, 10 Dec 2023 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/solitude-echoes/</guid><description>&lt;p&gt;A story-driven 2D horror adventure where silence shapes every choice — and not
every quiet ending is a good one. A ~20-minute journey with light puzzle and
horror elements, built around the idea that keeping silent is a double-edged
sword. Made with a team of five for &lt;strong&gt;UDC Jam #28: Silence&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>Lufthavn Galaxy Zoo</title><link>https://smolalab.com/games/lufthavn-galaxy-zoo/</link><pubDate>Mon, 01 May 2023 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/lufthavn-galaxy-zoo/</guid><description>&lt;p&gt;An action shooter set inside a chaotic space zoo, where survival and mission
pressure escalate together. A virus has turned the zoo&amp;rsquo;s creatures hostile and
you have to fight your way in to deliver the cure before time runs out. Four
weapons to find, hidden easter eggs, and a survive-as-long-as-you-can loop.&lt;/p&gt;
&lt;p&gt;Made for &lt;strong&gt;GoedWare Game Jam #8&lt;/strong&gt; with Denys Topchaniuk. I wrote a
&lt;a href="https://fcolor04.itch.io/lufthavn-galaxy-zoo/devlog/524684/jam-summary"&gt;jam-summary devlog&lt;/a&gt;
breaking down scope, AI behaviour and weapon systems.&lt;/p&gt;</description></item><item><title>Time Journey</title><link>https://smolalab.com/games/time-journey/</link><pubDate>Sun, 05 Feb 2023 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/time-journey/</guid><description>&lt;p&gt;A 2D side-scrolling adventure and puzzle about finding a path to your past. Your
only tool is a flag: throw it to break the puzzles in your way, recall it, and
travel between past and present to progress. Made for &lt;strong&gt;Mini Jame Gam #14&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>Toady I Learned</title><link>https://smolalab.com/games/toady-i-learned/</link><pubDate>Fri, 31 Jul 2020 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/toady-i-learned/</guid><description>&lt;p&gt;A short, weird top-down adventure about a small frog that eats and grows. One of
my earliest jams — made in just &lt;strong&gt;3 days&lt;/strong&gt; for &lt;strong&gt;Vertex Game Jam 2020&lt;/strong&gt; together
with Bitter from BadAlchemy Studios.&lt;/p&gt;</description></item></channel></rss>