<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Godot on Smolalab</title><link>https://smolalab.com/tags/godot/</link><description>Recent content in Godot on Smolalab</description><generator>Hugo</generator><language>en</language><copyright>© 2026 Marcin Smoła</copyright><lastBuildDate>Sun, 23 Nov 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://smolalab.com/tags/godot/index.xml" rel="self" type="application/rss+xml"/><item><title>Downcycling</title><link>https://smolalab.com/games/downcycling/</link><pubDate>Sun, 23 Nov 2025 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/downcycling/</guid><description>&lt;p&gt;A post-apocalyptic puzzle run about rerouting danger and carrying unstable
resources. Hijack a &lt;strong&gt;NOMADbot&lt;/strong&gt; through the machines&amp;rsquo; network, grab a radiation
chunk and use it to break the systems protecting each door — while the same chunk
slowly decays your connection.&lt;/p&gt;
&lt;p&gt;This was a playground for systems I&amp;rsquo;m proud of: item-driven behaviour mods, an
inventory system, music playback that survives volume changes, input rebinding
and dynamic input icons. My first real &lt;strong&gt;Godot&lt;/strong&gt; project, and I came away very
happy with the engine.&lt;/p&gt;</description></item></channel></rss>