<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Stealth on Smolalab</title><link>https://smolalab.com/tags/stealth/</link><description>Recent content in Stealth on Smolalab</description><generator>Hugo</generator><language>en</language><copyright>© 2026 Marcin Smoła</copyright><lastBuildDate>Sun, 23 Nov 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://smolalab.com/tags/stealth/index.xml" rel="self" type="application/rss+xml"/><item><title>Downcycling</title><link>https://smolalab.com/games/downcycling/</link><pubDate>Sun, 23 Nov 2025 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/downcycling/</guid><description>&lt;p&gt;A post-apocalyptic puzzle run about rerouting danger and carrying unstable
resources. Hijack a &lt;strong&gt;NOMADbot&lt;/strong&gt; through the machines&amp;rsquo; network, grab a radiation
chunk and use it to break the systems protecting each door — while the same chunk
slowly decays your connection.&lt;/p&gt;
&lt;p&gt;This was a playground for systems I&amp;rsquo;m proud of: item-driven behaviour mods, an
inventory system, music playback that survives volume changes, input rebinding
and dynamic input icons. My first real &lt;strong&gt;Godot&lt;/strong&gt; project, and I came away very
happy with the engine.&lt;/p&gt;</description></item><item><title>Mr. Cloak</title><link>https://smolalab.com/games/mr-cloak/</link><pubDate>Sun, 15 Dec 2024 00:00:00 +0000</pubDate><guid>https://smolalab.com/games/mr-cloak/</guid><description>&lt;h2 id="about-the-game"&gt;About the Game&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Mr. Cloak&lt;/strong&gt; is a challenging 2D stealth adventure game developed by indie developer Marcin Smoła (fcolor04). Set in the unforgiving labyrinth beneath Dravaneth, you must use your wits, read enemy patrol patterns, and carefully choose your path to survive.&lt;/p&gt;
&lt;p&gt;In this pixel art platformer, &lt;strong&gt;light is your biggest enemy&lt;/strong&gt;. You must stick to the shadows, avoid line-of-sight, and grab the keys to escape before you are caught.&lt;/p&gt;</description></item></channel></rss>